

BeamNG is a big bag of lego blocks, and you can just create what you want. The best comparison I can make is to lego blocks. Im still surprised by the things Im able to come up with in BeamNG. Once someone gets past the ludicrously tough learning curve and learns the basics of making, modding and re-shaping already made things, then modding in BeamNG gets to be very very easy to add whatever you want.

You can import parts from other cars, orient them, re-shape them, and your good to go, your looking at minutes vs hours of work. A schoolbus chassis is basically a long semi truck chassis so I took the same approach with the T-series, and working smart dictates' if it aint broke don't fix it, My mods are Frankenstein's - a bunch of already made stuff glued together to make something new, for example the school bus has, moonhawk parts, D-Series parts, van parts and T-Series parts all mashed together to make a school bus, If you don't have to make it from scratch don't make it from scratch, for example I doubt I can make a headlight better than the dev's can so I don't, I just use what they made.

Ive been working on the flat bus for about 2 weeks so far, the school bus took months to final release because I was still learning what a coltris was lolįor now Ive left off work on the jbeam side to finish the modeling in Blender, I found that doing it the other way leads to re-doing a whole jbeam section due to later mesh changes.Ĭlick to expand.Yup totally new chassis design still based on the T-Series though just modified to house a rear engine. The extra time that comes in with the "find and replace" method is manually setting each beam to a section, which would probably take another 30 minutes. This jbeam has about 200 nodes, and 2000 beamsĪ super rough estimate of how long it will take by writing out each node coordinate and each beam is about 11 hrs (average about 20 seconds writing out each node and 20 seconds finding and writing out each beam)Ī super rough estimate of how long it will take by re-assigning each exported node a new name (using find and replace in notepad++) is about 1 hour (average 12 seconds writing out each node, beams already written) Some math below ( probably wrong anyway ) What I'm going to do before doing that is export the whole thing and see if its possible to change individual node names through Notepad++, that will equate to much less time then writing out each node coordinate and its beam. I see, this is the method the devs used to build the first BeamNG cars, they would build half the jbeam and copy + paste + reverse the node location along the x axis to get a matching node on the other side with a separate naming scheme (LL vs RR) it takes a long time that way but is worth it in the end.
